![]() Plus I’m a lowly console scrub, I couldn’t possibly aim with those clunky thumbsticks. Wish I could put up a sniper rifle guide, but I’m not that good at sniping. They require more aim than your other weapons, but they are very rewarding especially on Infiltrators. The real key to this build is mastery of your sniper rifle. I found this build to be much more durable than a pure damage build with no Fitness, and honestly the mediocre power damage bonuses are pretty negligible compared to added survivability. Then 3 ranks in Fitness for slightly better durability. Always keep an eye open for shields/barriers that can be leached.įor the passives, all weapon damage since your sniper rifle is your main focus. It’s also very useful as a survival tool against bosses and damage over time effects. In addition, it stuns lesser enemies (including Dragoons!) for a short time, letting you line up an easy headshot. Overall, I think 40% damage reduction for 10 seconds is going to keep you alive better than 40% extra damage. However, I found the armor boost evolution to be more useful than the extra damage. The more damage you do with Energy Drain, the greater percentage of your shields are restored. The damage and drain evolutions are there to restore your shields. What makes the SI a great sniper is Energy Drain, which helps to bypass enemy shield gate, which is a great hindrance to snipers. For enemies that are hard to pin down like Phantoms and Banshees, use TC and Proxy Mine from a distance and they will engage their shields, forcing them to stand still for a moment. Also, the damage evolution is negligible compared to 3 ranks in Fitness, so I skip evolution 6 of Proxy Mine altogether. For the SI, recharge speed is completely unnecessary when cast under TC because the TC recharge overrides Proxy Mine’s recharge. I almost always take the radius and damage taken evolution to debuff clusters of enemies. Proximity Mine is used for boss-level enemies so that they can be taken down quicker. We all know and love/hate Tactical Cloak, so no need to explain why I take all damage evolutions, right? Warp rounds are great for Reapers/Collectors, but I tend to save them for my biotic characters. You can use Phasic rounds, but the beauty of the SI is that he has Energy Drain, so Phasic rounds are not necessary. ![]() However, I can see the M-98 Widow, Mantis, or even Viper as effective alternatives.Īs for ammo mods, you can’t go wrong with Armor Piercing. In my opinion, the Black Widow is the best overall bar none. And the Javelin is far greater on the Geth Infiltrator. The Valiant and Indra are good, but not particularly great on him. It can shoot three rounds per mag, but still packs a punch. I really like the Black Widow out of all the sniper rifles. Salarian Operative: 4-weapon damage, 5-headshots, 6-weapon damage Tactical Cloak: 4-damage, 5-recharge speed, 6-sniper damageĮnergy Drain: 4-damage, 5-drain, 6-armor boost That would be my assumption based on lore. It’s a good build, but it seems to me that Salarians are more suited for sniping. Ah, the nostalgia. For the record, one of the classics is the Claymore Salarian Infiltrator. But for now, let’s take it back to the early days of Mass Effect 3 multiplayer with one of the original characters: the Salarian Infiltrator. Excited for the upcoming Reckoning DLC? I know I am.
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